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You can't avoid him and if you don't beat the stage before he hits you, you lose a life. If you wait too long to complete the stage, a skeletal shark appears and hunts you down. If you wait too long the bubble will turn red and the monster will come back angry and fast. You have to jump on the bubble to pop it with the monster in it who then turns into a piece of fruit that falls to the floor. You can capture monsters in the bubbles who then float around the screen in the bubble. I really didn't expect a game to need this kind of precision but apparently the frame counter is updated during the vbl before starting to draw the screen so it makes sense.You control a dragon that shoots bubbles (of saliva?) from its mouth.
Bubble bobble roms download#
Download the Bubble Bobble (US, Ver 1.0) ROM now and enjoy playing this game on your computer or phone. This is the USA version of the game and can be played using any of the Mame emulators available on our website. So I'd suggest ignoring the sky at the end of stage 1 for now, easiest workaround for now, I'll try to find out a better solution for that, but it will take time !ĮDIT 2 : it's finally fixed, and pushed to git ! It might also fix the problem reported by mer-curious, I'll have to check that later.įor the record, the cause was really a detail : I just computed the frame counter for the animations after drawing the sprites, and it needed to be computed before! Have fun playing the amazing Bubble Bobble (US, Ver 1.0) game for M.A.M.E. later then !ĮDIT : this little thing comes from an old fix for blazstar stage 2 ! The fix is probably not perfect, there is too much inaccuracy when reading the frame counter in the emulation, I am probably missing something, but this little thing is actually *VERY* tricky ! No worry it's just surprising that such a simple thing as this sky animation can create such problems so it will take me some time to check this. That works fantastic, but another exciting project is Lost Cave, that originally released on December 11, 2012., that originally released on December 11, 2012. So the best theoric fix would be to handle this interrupt line here, but it would be less fun, so I'll keep this work around for now : the game will never slow down anymore !!! (if you use git, the fix is committed, otherwise you'll have to wait for the next binary.). About a year ago, i managed to snap up a cheap defective bootleg Bobble Bobble that I fixed and installed the REDUX ROM set on. I think I'll keep this fix anyway !ĮDIT 3 : after some more thinking I think I know why raine crashes here, it's because it doesn't handle the interrupt lines and so there can be many irqs waiting on the stack, which should never happen. Of course the real hardware can't do that, so it's quite disturbing, but oh well. The work around (dirty) is simply to add some cycles to the cpus when they become saturated, this way you won't see any slowdown in the game, and it will never crash ! I tried that with your save, it works perfectly. Now I would love to be able to reproduce this by myself to know if it's specific to raine, but I guess it is, and then find why, but I can't, without your save I can't saturate it enough to create the crash. Apparently you can saturate the cpus with bubbles and if they become too busy then the interrupts start to be on wait and to fill the stack, and since the stack is very small it can quickly crash everything. it's been there for a long time, even raine 0.60.1 had this already, and so it's not a recent change which produced this at least.ĮDIT 2 : well I found a work-around, a hack. hard to reproduce, when I restarted a new game I was unable to reproduce this, even at stage 11 and even with fast bubbles I don't know what's needed exactly for this to happen but it seems quite hard to reproduce from scratch.
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![bubble bobble roms bubble bobble roms](https://r.mprd.se/media/images/11649-Bubble_Bobble-4.png)
Ok I was finally able to reproduce this, you have to saturate the game with buble so that it happens !